Le Cauchemar talk:Game/Release Log
From Programmer Art
Contents |
v24.2 (... ... 2010) 24 MB
Download: LeCauchemar_v24_1.msi
TODO before releasing
- Fix & put-back PruneHierarchy
New features:
- New character models by Graeme Palmer.
- Improved reflection culling.
- New option to choose between two different styles of interlaced stereoscopic output:
- 'fizzy' (more detail)
- 'blocky' (more solidity).
- Example options profile for the Zalman Trimon ZM-M190 3D monitor.
Bug fixes:
- Objects in ground reflections are no longer seen disappearing.
- Added missing source files Frustum.cpp and Frustum.h.
Known bugs:
- The pause menu functionality is not complete - currently some options do nothing and others will cause the game to malfunction. For full customisation instructions, please see the 'Default.txt' file in the Profiles folder.
- Placeholder light objects don't receive correct motion blur.
- Mist effect does not work correctly with stereoscopy or head-tracking.
- Head-tracking calibration mode does not display correctly in stereoscopic modes.
- 3DVisor headsets are not kept awake when TrackIR head-tracking is used.
- Removing the TrackIR camera while the game is running causes a crash.
- On some systems, the scene appears black. This has been seen when using an NVIDIA 7300 graphics card.