Le Cauchemar talk:Game/Release Log

From Programmer Art

Contents

v24.2 (... ... 2010) 24 MB

Download: LeCauchemar_v24_1.msi

TODO before releasing

  • Fix & put-back PruneHierarchy

New features:

  • New character models by Graeme Palmer.
  • Improved reflection culling.
  • New option to choose between two different styles of interlaced stereoscopic output:
    • 'fizzy' (more detail)
    • 'blocky' (more solidity).
  • Example options profile for the Zalman Trimon ZM-M190 3D monitor.

Bug fixes:

  • Objects in ground reflections are no longer seen disappearing.
  • Added missing source files Frustum.cpp and Frustum.h.

Known bugs:

  1. The pause menu functionality is not complete - currently some options do nothing and others will cause the game to malfunction. For full customisation instructions, please see the 'Default.txt' file in the Profiles folder.
  2. Placeholder light objects don't receive correct motion blur.
  3. Mist effect does not work correctly with stereoscopy or head-tracking.
  4. Head-tracking calibration mode does not display correctly in stereoscopic modes.
  5. 3DVisor headsets are not kept awake when TrackIR head-tracking is used.
  6. Removing the TrackIR camera while the game is running causes a crash.
  7. On some systems, the scene appears black. This has been seen when using an NVIDIA 7300 graphics card.