Le Cauchemar:Game/Release Log
From Programmer Art
v25.0 (20th April 2010) 24 MB
Download: LeCauchemar_v25_0.msi
New features:
- The game's source code has now been split into an engine library (in Engine\Source) and game-specific code (in Game\Source).
- New file hierarchy improves art workflow for future projects using the engine.
Bug fixes:
- Diffused shadows now join more cleanly between view-frustum faces.
Known bugs:
- The pause menu functionality is not complete - currently some options do nothing and others will cause the game to malfunction. For full customisation instructions, please see the 'Default.txt' file in the Profiles folder.
- Placeholder light objects don't receive correct motion blur.
- Mist effect does not work correctly with stereoscopy or head-tracking.
- Head-tracking calibration mode does not display correctly in stereoscopic modes.
- 3DVisor headsets are not kept awake when TrackIR head-tracking is used.
- Removing the TrackIR camera while the game is running causes a crash.
- On some systems, the scene appears black. This has been seen when using an NVIDIA 7300 graphics card.
v24.1 (10th March 2010) 24 MB
New features:
- New character models by Graeme Palmer.
- Improved reflection culling.
- New option to choose between two different styles of interlaced stereoscopic output:
- 'fizzy' (more detail)
- 'blocky' (more solidity).
- Example options profile for the Zalman Trimon ZM-M190 3D monitor.
Bug fixes:
- Objects in ground reflections are no longer seen disappearing.
- Added missing source files Frustum.cpp and Frustum.h.
v23.2 (7th June 2009)
New features:
- Improved support for the Vuzix iWear VR920 head-mounted display.
- Improved stereoscopy settings for the HMDs – more sense of depth and immersion.
- Corrected operation of custom options profile.
- Added the ability to launch the game on a non-primary monitor (details).
- Restored the ability to drag the game window between monitors.
- Added an option allowing the head-tracker yaw to be either used or ignored (details).
Bug fixes:
- The options profile “customOverrides_EHEADTRACKERMETHOD_IWEAR.txt” now works correctly.
- Dragging the game window from one monitor to another no longer causes a crash.
v23.1 (31st May 2009)
New features:
- Choice of frame-sequential stereoscopy styles: smoother or more synchronised (details).
- Optional maximum-speed (60fps only) stereoscopic mode for the Vuzix iWear VR920 head-mounted display (details).
Bug fixes:
- When using VR920, pressing Alt+Tab or changing the stereoscopic mode no longer causes the display to freeze.
v23.0 (22nd May 2009)
New features:
- Native stereoscopy and 2-DOF head-tracking support for the Vuzix iWear VR920 head-mounted display.
v22.1 (11th December 2008)
New features:
- Frustum Face Shadow Mapping now simulates diffusion and ambient occlusion.
- Debug menu provides a mode to exhibit lighting and shadows.
- Modelling of buildings is now underway.
- Options profile for head-tracking using the OptiTrack FLEX:V100 camera.
Bug fixes:
- Objects and shadows are no longer seen cutting-out near the edges of the screen when using head-tracking or stereoscopic modes.
v22.0 (23rd November 2008) 23 MB
New features:
- Frustum Face Shadow Mapping now simulates diffusion and ambient occlusion.
- Debug menu provides a mode to exhibit lighting and shadows.
- Modelling of buildings is now underway.
Bug fixes:
- The placeholder weapon sound has been disabled to prevent numerous problems.
- Possible fix for a compatibility problem causing the scene to appear black.
v21.3 (26th October 2008) 23 MB
New features:
- Improved occlusion culling prevents buildings disappearing.
- All lampposts are now correctly modelled, and react to wind force.
Bug fixes:
- Occlusion culling no longer causes certain buildings to disappear.
- Possible fix for a compatibility problem causing the scene to appear black.
v21.2 (12th October 2008) 23 MB
New features:
- Stereoscopy for head-mounted displays has been corrected to produce a full range of depth.
- Improved default stereoscopy settings for the Z800 3DVisor.
Bug fixes:
- Shadows no longer become blocky when the ‘display width’ value is increased.
- WOWvx ‘set offset’ option now works.
- WOWvx ‘set factor’ option no longer controls the ‘set offset’ behaviour.
v21.1 (9th September 2008) 23 MB
New features:
- Stereoscopy is now geometrically correct, producing a vastly more convincing, life-size 3D effect.
- TrackIR head-tracking has been overhauled to give cleaner movements and perfect 'virtual window' viewing.
- Head-tracking now enhances stereoscopic modes by cancelling-out screen parallax and head tilt.
- Head-tracking calibration mode allows the TrackClip PRO to be positioned and angled freely.
- Accompanying source code now includes the Z800 3DVisor native support.
Bug fixes:
- Several crash bugs have been fixed since v21.0.
- 3DVisor headsets are now kept awake while the game is running.
v20.5 (20th August 2008) 23 MB
New features:
- Dual-monitor stereoscopy now includes mirrored modes (left / right / both).
- Anaglyph mode now supports yellow filters and magenta filters.
- Cross-eyed stereoscopic mode.
- Faster loading and faster dual-monitor mode changes.
Bug fixes:
- TrackIR headtracking is working again (bug 1 from version 20.2).
v20.2 (19th August 2008) 23 MB
New features:
- Dual-monitor stereoscopy now includes mirrored modes (left / right / both).
- Anaglyph mode now supports yellow filters and magenta filters.
- Cross-eyed stereoscopic mode.
- Faster loading and faster dual-monitor mode changes.
v20.1 (17th August 2008) 23 MB
New features:
- New stereoscopic modes are natively supported:
- Dual-monitor (multihead)
- iZ3D (multihead)
- Column-sequential
Bug fixes:
- Mesh visibility culling is re-enabled, improving rendering performance (bug 1 from version 19.0).
v19.0 (25th July 2008) 23 MB
New features:
- Frustum Face Shadow Mapping has been revisited and improved to create impressive omnidirectional shadows.
- Improved correctness of visual effects in stereoscopic modes.
Bug fixes:
- Missing sound files (on 64-bit Vista) no longer cause a crash when firing.
- Shadows now match in both eyes in stereoscopic modes.
- Shadows no longer break up.
- Shadows no longer cut in and out sharply.
- Rain splashes now have correct brightness in stereoscopic modes.
- Rain splashes are no longer out-of-sync between eyes in stereoscopic modes.
- Placeholder weapon sound now plays correctly on each weapon shot.
v18.0 (3rd July 2008) 23 MB
New features:
- Visual effect for weapon fire.
- Increased visual sharpness.
- Improved shadow effects: cleaner and more efficient.
- Improved ground surface quality.
Bug fixes:
- Bug 1 from version 17.6 ("On 64-bit Vista, the game may crash on startup after being run in full-screen mode").
- Bug 2 from version 17.6 ("Aiming is incorrect when using head-tracking").
v17.6 (14th June 2008) 23 MB
New features:
- Automatic optimisation of graphics settings when selecting stereoscopy modes.
- Improved motion blur: choice of two styles (eye / film), with customisable persistence and shutter angle.
- Improved lighting and reflections.
- Improved occlusion culling.
v17.4 (7th June 2008) 23 MB
New features:
- 'Over-under gap' stereoscopic mode.
- Complete source code (C++ and HLSL) is now included in the install.
- New example profile demonstrates 3D viewing with Another EYE 2000 glasses in sync-doubled mode.
Bug fixes:
- Over-under stereoscopic mode no longer displays the lower view one pixel too tall.
v17.2 (5th June 2008) 22 MB
New features:
- Checkerboard stereoscopic mode.
- The stereoscopic modes now include eye-swapped versions.
Bug fixes:
- Line-sequential stereoscopic mode is now free from corrupion on all tested PC configurations.
- Game speed is now correct in all stereoscopic modes.
v15.1 (22nd April 2008) 22 MB
New features:
- Improvements relating to options menus.
- Improved anaglyph example profile.
Bug fixes:
- Bug 1 from version 15.0 ("Crash when starting the game with mist or falling rain disabled").
- Bug 2 from version 15.0 ("Starting the game with wind disabled causes falling rain to malfunction").
v15.0 (14th April 2008) 22 MB
New features:
- Compatibility fixes: improved HDR effects and ground details on recent graphics cards such as NVIDIA 8800.
- Pause menus allow options to be adjusted on the fly, with changes automatically saved to a custom profile.
- Improved head-tracking using TrackIR: adaptive smoothing and 'virtual window' view control for non-head-mounted displays.
- Improved lighting model.
- Improvements to falling rain and screen effects.
Bug fixes:
- Bug 1 from version 14 ("On some systems, some of the ground textures are missing. This problem has been seen on a PC using an NVIDIA 8800 and Windows Vista.")
- Bug 1 from v12.0 ("On some graphics cards (eg. NVIDIA Quadro or 8800), the scene may appear too bright.")
v14.0 (20th December 2007) 22 MB
New features:
- Native head-tracking with 3 degrees of freedom using eMagin's Z800 3DVisor.
- Frame-sequential stereoscopic mode, compatible with eMagin 3DVisor if framerate is kept at 60fps or higher.
- Automatic detection and configuration for 3DVisor and TrackIR, with customisable per-device options profiles.
- Alternative colour grading mode improves image quality when using 3DVisor.
Bug fixes:
- Bug 1 from v12.0 ("On some graphics cards (eg. NVIDIA Quadro or 8800), the scene may appear too bright.")
- Bug 1 from v13.3 ("On some graphics cards (eg. NVIDIA 8800), corruption is seen in the shadows / reflections on the ground.")
v13.3 (25th September 2007) 22 MB
New features:
- Improved support for Philips WOWvx 3D displays. All WOWvx settings can now be configured using the options profiles.
- Rain occlusion system prevents rain effects being visible in areas of shelter.
- Minor aesthetic improvements to the rain, mist and ground effects.
Bug fixes:
- Bug 1 from v13.2 ("Crash on startup if WOWvx mode is enabled")
- Bug 2 from v13.2 ("If TrackIR hardware is connected, a crash will occur when entering pause mode")
- Bug 7 from v13.1 ("In WOWvx mode, transitions between viewing zones are not smooth")
- Ground normals are correct again (they were wrong in versions 13.1 and 13.2).
v13.1 (12th September 2007) 22 MB
New features:
- Post-process colour grading.
- High dynamic range motion blur (to be improved).
- Head-tracking with 6 degrees of freedom using NaturalPoint's TrackIR 4 and TrackClip PRO hardware. To be improved.
- Head-tracking calibration mode.
- Improved interaction between shadows and parallax occlusion mapping.
- Ground surface improvements and optimisations.
Bug fixes:
- Bug 1 from v13.0 ("On some graphics cards, such as the Shader Model 3 NVIDIA cards, the ground patchwork displays incorrectly").
v13.0 (9th September 2007) 22 MB
This is the same as v13.1 but with the graphical bug described below.
v12.0 (18th June 2007) 21 MB
New features:
- Stereoscopically-correct falling rain with refraction
- Stereoscopically-correct 3D rain mist
- Volumetric lighting for rain and mist
- Improved shadows: cleaner and more precise
- Basic wind system (to be improved)
- Lights can now be toggled on and off by shooting at them
- Improved support for Philips WOWvx 3D displays
- Major compatibility fixes
- HDR tone-mapping enabled by default
Bug fixes:
- Bug 1 from v10.2 ("Game turns completely black on nVidia cards.")
- Bug 1 from v10.4 ("In 3D Display mode, the depth curve is not correct.")
- Bug 2 from v10.2 ("Characters exhibit Z-buffer artefacts on some systems.")
- Bug 3 from v10.2 ("Crosshair is very faint")
v11.1 (24th May 2007) 21 MB
New features:
- Improved lighting with many more lightsources
- Approximate reflection-based shadows for distant lights
- Ground-surface parallax occlusion mapping
- Refractive puddles with ripple effects (to be improved)
- Improved scenery modelling and additional textures
Bug fixes:
- Temporary workaround for bug 1 in v10.2 ("Game turns completely black on nVidia cards") : tone-mapping is disabled by default.
v10.4 (8th March 2007) 8.8 MB
New features:
- 3D Display mode compatible with the Philips WOWvx models. See profile 'Example_3DTV_Philips_WOWvx_42inch.txt' (NB: in later releases, this is named 'Example_3DDisplay_Philips_WOWvx_42inch.txt').
Bug fixes:
- Temporary workaround for bug 1 in v10.2 ("Game turns completely black on nVidia cards"). In the Custom.txt profile, add these lines:
HDR
{
toneMapping: false
finalMultiplier: 100
}
v10.0 (5th May 2007) 8.8 MB
New features:
- Rain splash effect
- Parallax occlusion mapping
- Placeholder cars
v8.1 (11th February 2007) 5.8MB
New features:
- Redesigned lighting model
- Early HDR effects: bloom, glares, tone-mapping and blue shift*
- Anaglyph stereoscopy* with strength control
- Anaglyph ghost reduction* (to be improved)
- Customisable options profiles are loaded at startup
- Improved compatibility and full-screen support
- not enabled by default
Bug fixes:
- Bug 1 from v7.1 ("Reflected lighting appears corrupted on some systems.")
- Bug 1 from v6 ("The Retail version of Direct3D must be used, otherwise the game will crash on startup.")
- Bug 2 from v6 ("Full-screen mode will crash if the desktop resolution is set too high.")
v7.3 (12th December 2006) 5.8 MB
New features:
- Soft shadows (to be improved)
v7.1 (26th November 2006) 5.8 MB
New features:
- Enemy lighting and shadows
- Placeholder player model with animation, reflection, lighting and shadows
- Improved ground reflections: reflected lighting and depth-based diffusion
- Placeholder enemy-enemy and enemy-player collision
- Pause mode on 'P' key
Bug fixes:
- The debug camera cannot be enabled as it could in v6 (bug 3)
v6 (9th November 2006) 4.6 MB
New features:
- Beginnings of the lighting & shadow system
Notes:
This build shows an early test of dynamic lighting and shadows, cast by two street lights. Currently this only affects the landscape.
v5 (7th May 2006) 4.6 MB
New features:
- Early puddle/dimple test
- Forward-is-up mouse control
Notes:
This build shows an early test of the puddle/dimple system which is now underway. The puddles are by no means set up properly yet, but they should be enough to give you some idea of where I'm going with it. Because of the puddles, this build is a fair bit more demanding than the previous one in terms of texture memory and fill rate.
v4 (21st April 2006) 4.5 MB
New features:
- Occlusion culling
- Placeholder trees
Notes:
- Not all buildings have been set up to confer occlusion culling yet.
- The occlusion culling planes that have been set up have only been placed roughly.
- Occlusion culling currently applies to buildings, objects and ground decals, but not to characters yet.
v3.4 (27th February 2006) 4.6 MB
This version is the same as v3.3 but features a user-friendly installer. You can also now uninstall the game using the 'Add or Remove Programs' option in Start\Settings\Control Panel.
v3.3 (20th February 2006) 5.9 MB
This version shows off a couple of early shader effects and is tons prettier than the previous build. Hopefully it should give you a better impression of the kind of environment in which the game is set.
New features:
- Ground effect extended to include normal-mapped reflections.
- Basic specular highlight effect on buildings (a first test of my shader effect workflow).
- Debug fly-cam. Right-click to toggle, shift to speed up, ctrl to slow down, left-click to position player.
- W,A,S,D controls.
- Slightly better placeholder lighting.
- Landscape rendering optimisations.
Bug fixes:
- The .3 release fixes a compatibility problem with nVidia cards (corruption in the ground reflections), and also supports cards with with no multiple simultaneous render target (MRT) capabilities. It works nicely on an nVidia 5900, so the 6200/6600/6800 should have no problems.
v2 (12th November 2005) 5.3 MB
This is the first downloadable build of the game. It's still extremely rough (as it will be for quite a long time yet). I'd be very grateful if you could email me (phil at programmerart.org) to let me know whether or not you can get it to run on your PC.
New features:
- Faster ground collision.
- Hierarchical landscape culling.
- Beginnings of the procedural ground texturing system.
- Slightly better placeholder lighting.
- Online HQ under construction at www.programmerart.org.